Posts Tagged 'PhysX'

DirectX + PhysX (English)

This is a lesson for English-speaking people and it`s just a copy of the same lesson on Russian language. First of all — sorry for my bad English, but as I think, it is better to read this than text on Russian or text from Google translator.
I’ve wrote this translation in a cause of interest from other counties.

This lesson is about how to setup and work with PhysX with your DirectX based application and what problems you need to solve on this way. Also I’ll give you information about how to create NxConvexMesh and NxTriangleMesh from DirectX mesh (.x) file data.
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